![]() This is arguably a little trite, certainly it’d be nice to have more compelling reasons to explore the dusty world of Atlas Fallen than a few petals for upgrades, but hopefully this won’t be a significantly distracting part of the experience when it releases in May. There is a crafting element to the game that ties into all of this too, meaning Essense Stones – the pieces that are equipped to your Momentum meter – can be increased in strength by adding random crafting materials you’ve collected in the world. We didn’t have a heap of choices to go with during our preview time, but based on the menu tying into this feature it’s clear you won’t be limited for decisions. This Momentum is customisable, however, and as you explore the world, opening chests and defeating enemies, you’ll increase your toolbox of options to help build out a play style that suits you. In other words, the strong get stronger, and that means you’ve gotta learn how to utilize all your combat options if you want to make the most of it. As your Momentum progresses mid-fight, you’ll unlock both passive boosts (to things like damage and defense in their most basic form) and active skills like a magical hammer strike on a single opponent. A large part of this comes from the game's Momentum mechanic, a sort-of charging meter that gradually builds as you land strikes on enemies and generally perform well in combat.
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